As my friends have been very aggressive about telling me lately, I’ve been entirely too slack about pursuing our 3:16: The Hellworlds Saga game. In part because it’s hard to coordinate schedules that tightly, really. The game itself is fun, if a little too tightly focused at times. But all is not lost! I have a cunning plan! Thankfully, there are other low-complexity, high-impact game designs in the indie gaming sphere. Of particular interest for this: Beast Hunters , a game originally... read more